Software Engineer II, Minecraft

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Place of work Redmond
Contract type -
Start date -
Salary -

Job details

Job description, work day and responsibilities

Job highlights
Identified by Google from the original job post
Qualifications
Bachelor's Degree in Computer Science, or related technical discipline AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
OR equivalent experience
1+ years of experience developing in C++ with an understanding of the architecture of modern game engines (component-based, event-driven, etc.)
Experience with designing, programming, and debugging in two or more areas with domain experience
Benefits
Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $98,300 - $193,200 per year
There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $127,200 - $208,800 per year
Certain roles may be eligible for benefits and other compensation
Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
Responsibilities
As a Software Engineer II in this role, you will be responsible for defining architecture, evaluating requirements, estimating development, and integrating high-quality features into our products
Your role will be crucial in empowering our internal developers and creator community to deliver exceptional experiences to our players
You will collaborate with peers across various disciplines (Dev, Design, Production, and Quality) to build robust features on a predictable schedule
Identifying technological opportunities for improvements will be essential for performing well in this role
Successful candidates will be able to work with and guide other engineers to deliver features with quality and on time
Design solutions for systems which result in simple, extensible, and maintainable high-quality code
Effective communicator who can reach outcomes through collaboration across disciplines
Uses technical knowledge of the product design and code to identify risks and prevent classes of bugs
Builds an understanding of customer needs to inform design and implementation decisions
Job description
At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.

We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.

The Gameplay Systems team is seeking a Software Engineer II to help develop the engine and systems that support a wide range of Minecraft gaming experiences across multiple platforms. As a Software Engineer II in this role, you will be responsible for defining architecture, evaluating requirements, estimating development, and integrating high-quality features into our products. Your role will be crucial in empowering our internal developers and creator community to deliver exceptional experiences to our players.

You will collaborate with peers across various disciplines (Dev, Design, Production, and Quality) to build robust features on a predictable schedule. Identifying technological opportunities for improvements will be essential for performing well in this role. Successful candidates will be able to work with and guide other engineers to deliver features with quality and on time.

Ultimately, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll be surrounded by incredibly bright, warm, and creative individuals! You will be working on the most successful game in the world with some of the smartest creators in the gaming industry and one of the most fun and passionate user communities anywhere - all united toward a single goal. Come help us achieve it!

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Responsibilities
• Design solutions for systems which result in simple, extensible, and maintainable high-quality code.
• Effective communicator who can reach outcomes through collaboration across disciplines.
• Uses technical knowledge of the product design and code to identify risks and prevent classes of bugs.
• Builds an understanding of customer needs to inform design and implementation decisions.

Other
• Embody our Culture and Values

Qualifications

Required Qualifications:
• Bachelor's Degree in Computer Science, or related technical discipline AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
• OR equivalent experience
• 1+ years of experience developing in C++ with an understanding of the architecture of modern game engines (component-based, event-driven, etc.).
• Experience with designing, programming, and debugging in two or more areas with domain experience.

Preferred Qualifications
• Ability to prototype, iterate, and take initiative to drive progress
• Verbal and written communication skills with an emphasis on collaboration and inclusivity.

Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $98,300 - $193,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $127,200 - $208,800 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay

Microsoft will accept applications for the role until September 11, 2024.

#mojangjobs

#gamingjobs

Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, *** (including pregnancy), ****** orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

Company address

United States
Washington
Redmond
Show on map Get directions
Company Name: Mojang Studios
Offer ID: #898919, Published: 1 month ago, Company registered: 2 months ago

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